![]() ![]() A clock tower stands just off shore, accessible by a gear-shaped bridge which can be raised and lowered. From there, the terrain slopes down to a sandy beach at the southernmost tip. A log cabin in this area controls the tree-shaped elevator that accesses Channelwood, and a collection of pillars surrounding a raised reflecting pool cut a path through the middle of the trees. A pine forest covers the central and southern areas of the island. At the foot of the mountain is the library, and a planetarium which features the stars visible on Stoneship. On the northern end, a mountain serves as an observatory point, where the access keys for these places of protection can be found. The island is shaped roughly like an arrowhead, and is dotted with numerous buildings that serve as "places of protection" for Atrus's various Ages. This lost book worried Atrus, and over the years he reshaped the island with new structures to secure his Ages from whoever may one day arrive through it. While they ultimately trapped Gehn on the Age of Riven, a Linking Book back to Myst was lost in the Star Fissure during their escape. The Age was written by Ti'ana as a safe place where her grandson and Catherine could escape from his father, Gehn. They lived there with Atrus's grandmother, Ti'ana, as well as their two sons, Sirrus and Achenar. Myst was the family Age of Atrus and Catherine. But, as they say, perhaps the ending has not yet been written.For the game by Cyan, see Myst (game). Whether you loved or hated their games it is a fact that PC gaming would not be where it is today without two brothers working out of a garage in Spokane Washington 13 years ago. To say they were mistaken in this approach may be unwise. They prided themselves by putting the story first and building a game on top of that. Cyan prided itself in bucking the trend and making an easy buck by avoiding genres that have flooded the PC market such as first-person-shooters and other overly violent subjects. Due to financial constraints they've been force to lay off all but two of their staff while they look for outside funding for further projects. ![]() With deeper sadness it appears, for the time, this will be the final game published by Cyan Worlds. So, while you'll have to eventually deal with the puzzles, you'll have more than enough look at in wonderment in between bouts of frustration. As always puzzles play a central role to advancing within the game but to Cyan's credit (and my relief) they've put a large emphasis on exploration. The only downside to this is that you'll need a beefy video card to really squeeze all the beauty out of this gem. What you end up with is a real-time 3D character with such subtle and nuanced facial expression you'd think they were real people. They pull this off by using motion capture for the human characters and mapping the faces of real actors to the heads of these characters. And even manage to rival Valve's "Half Life 2" facial animations and character movement. Using an updated version of their Plasma engine, the same engine used to craft Uru and realMYST, Cyan brings life and detail to their Ages, or worlds, and characters like never before. Myst V leaves the fate of D'ni and Atrus' legacy up to you. So, it is up to you to decide who gets the power of the Tablet, a stone slate with the power to alter worlds, and what is to become of D'ni and the mysterious creatures known as the Bahro. Esher, one of the few D'ni remaining, agrees with her on this point alone. However, she needs your help but pleads with you not to give it. Yeesha, daughter to the "hero" of the Myst series, Atrus, finds it is her destiny to rebuild the ancient D'ni civilization. While no knowledge of this game is needed to enjoy Myst V fully, as all you need to know is explained, those who are fans of Uru will find the Myst V experience enriched. Closely related to the previous Cyan title, "Uru: Ages Beyond Myst," Myst V picks up where it left off. With MYST they had the best selling game of the 20th century and now Myst V brings it to a close. It was the brothers, Rand and Robyn Miller, and their blockbuster CD-ROM adventure game that proved PC's were a force in gaming. ![]() With the publication of MYST V: End of Ages an era of gaming comes to a close. ![]()
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